Chapter 7: Enter Mote
MOGU'S DREAM
After crossing the Bridge in Gust, follow the mountain path until you come to a barren wasteland. You will see a hole in the ground with a mole in it who dissappears. Follow her and you will find yourself in Gramor and find your next mission - To save Mogu. To do this, you need to travel to Tunlan to get the Bolster. They do give you the Cowl so you can finally understand what the Tunlan's are saying and if you got the Maestro, you can also talk to them. For now though, leave Gramor and head south until you find a cave. Pass through this cave carefully, if Ryu isn't Level 24 or higher you may have a hard time. The upside is that it is only a filler board.
After passing through the cave, you'll enter the town of Spring. It is good enough that you got here so you can Warp back here later. Leave town and head for Tunlan. You have been here before, but really explore it this time. You will find some nice armor for Nina and Bleu. When you are done exploring, make for the Castle and talk to the Old Woman in front of the stairs. Follow her to where you found the Rod5 item. Talk to her and find out that the Princess is in love with Zog and about to give him the TmKey. Not good. If you help her, she will give you the Bolster. She also tells you the safe combination is written on the Princess' back. Sounds good, you get the Bolster and a peek at a cheeky babe!!! However, you must enter Tunlan at nightime. If it isn't, walk outside and use the DkKey to make it nightime. Walk back into the Castle and find the break in the wall to check out the Princess' tattoo on her back and head to the safe. You enter the code, but it is wrong!!! You saw the reflection, so you entered it backwards!!! You'll get a good laugh out of the upcoming scene, except that Cerl (one of Zog's henchman) shows up and steals the TmKey in the middle of the confusion.
After the dust settles, the old lady tells you the bolster is in the now demolished safe. Get it and return to Gramor. When you enter Gramor, Save your game.
Talk to Mogu's mom and enter his dream. You find yourself in the Dream World. Talk to all of Mogu's attributes. They tell you to head North to the Tower. Walk north and enter the Tower. You will find that the walls seem to dissappear when you step on switches in the floor. Try to find your way to Mote. The enemies here can be very dangerous. Be careful, you may need to use some Mrbl3, although I did not. When you talk to Mote, he turns into Mothro. You cannot win this fight, so run. Mote will let you run. Have Bleu cast Exit and return to the Village. Save and rest up. You find out that Courage is in a cave Southwest of the Village.
Leave the Village and head for the Cave. To enter the Cave, you have to pass through the Gas Fields. The Gas Fields are not long, but can be fatal. Hard enemies and poison gas make this a hard maze. Use some Mrbl3 if you are having problems. Once you get past the Gas Fields, enter the cave and talk to Mogu's Courage. He will join your party. I personally don't like Mogu, but you can decide if you want him in your battle party. To leave the cave, you have to go back through the Gas Fields. When you get out of the Gas Fields, head for the Village to rest up and Save. Once you are ready, head for the Tower. Make your way back to Mote. He runs, so chase after him! The Tower is only 4 Floors, so it isn't too bad. Once you get to the top, prepare for an odd fight.
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Boss Alert: Mothro
This time, the fight is for real. Don't be deceived by Mothro's life meter. It says 1 HP. He has about 3500 HP. Pound him hard. You will miss quite often, but so will Mothro. It may take awhile, but you will beat him.
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After you beat Mothro, you awaken back in Gramor. Give yourself a pat on the back, and prepare to go on a treasure hunt!!!
KARN'S POWER 3 & 4
Now that Mogu joined your group, it is time to go on a treasure hunt with Mogu's special abilities! The first place to go is Camlon Castle. You'll find they made a statue in your honor. Cool! Leave Camlon, and head North to where Nanai once stood. North of Nanai, there is mark on the ground of a Dragon Head. Place Mogu in the lead and press the A button. He will dig into the ground revealing another place for Karn to learn a new spell! This time he learns the Doof spell. Now Warp to Bleak.In Bleak, have Karn turn into Doof. Go back to the house with the shelf you couldn't move before. Place Karn in point and have him move the shelf. Drop down the hole and have Karn in his normal form talk to the Old Man. You receive the Puka spell. This is THE spell to have.
Warp to Auria. Leave town and head North to the metal plate in the mountain. Put Puka in the lead and press the A button. The Metal plate moves aside. Raid the chest and Warp to Tantar. Head north towards the place where the Stone Robot first stood. You will find another place for Mogu to dig. Raid the room and go back to Tantar and fish with Rod5 and some bait in a well to the East. Then, head for Gust. Head South from Gust along the coastline. Have Puka open the metal door.
With all of your new items in tow, head to the town of Spring.
THE SKYKEY
When you get to Spring, talk to all the people, rest, upgrade your equipment, and Save your game. You find out that your destination is Spyre. Head south from Spring have Mogu dig on the Emblem to enter the tower. You can find some nifty equipment for Ryu and Ox in the basement.Once you begin climbing the tower, you will find that the rooms are very, very big with each one representing a different landscape. The stairs are usually in one of the four corners of the room. On your way up, you'll see open spots in the walls. Don't walk into them or you will leave the Tower. When you arrive at the top, you find Mote. He takes you into his own private Dream World. To find Mote, you have to find his Conscience.
Upon entering Mote's dream, talk to all the people in the town, use the Inn and Save your game. Leave town and walk around the spiral path to the cave. In the cave, you will fight some mean little enemies in addition to finding some nice items. When you meet Mote's Conscience pleads for your help and break the wall. Continue on to find a healing spring and a Save Point.
The next major room, in my opinion, is the most confusing in the game. The floor spins every time you step on a switch. There is no treasure in this room, so the goal is to just get to the next room. For your sake, here is how to do it without slamming down the controller and breaking your TV/Computer screen (each one tell you which direction to walk after the floor stops spinning):
1. Go North to the first switch
2. Go West
3. Go South
4. Go North
5. Go East
6. Go North
7 & 8. Go South
9. Go East
Once you have left the rotating room, take the middle staircase up. Place Karn in the lead (his form doesn't matter) and walk over the glowing tiles to the Southeast corner of the room. Karn should find a trap. Drop down the hole (the trap) and follow the path until you come to a room with 5 set of stairs going up. Take the set that is 2 to the right of the staircase going down. Continue up the stairs to find Mote.
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Boss Alert: Mote
Mote is weird Boss. He starts out as a blob of squares and he gradually becomes to look more "normal" the more damage he takes. Eventually, Mote will taunt you. Then Mote's Conscience shows up. After this happens, go all out on him. Spells really don't work so I suggest having Ryu attack, Karn use Puka, have Nina heal, and Bleu for support. Mote has a huge second wind, so this will be a long, hard fight. If you keep on him, you'll eventually win.
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Once Mote is history, the Guardian gives you the Skykey. Use it in the Altar and the town of Spring will return to normal. Back in Spring, Equip the Rod5 and some bait, such as the Shell, and fish in the duckpond. You'll net the DragonAR for Ryu! Score! Rest up and Save, then walk into the waterfall to find the path to Carmen. Just a filler board. Carmen is South from the Cave's exit.